﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using PursuitDrift.GameObjects;
using PursuitDrift.Interfaces;

namespace PursuitDrift.Physics
{
    public abstract class PhysicObject : GameObject
    {
        protected PhysicObject(Game game, IPursuitDriftGame baseGame)
            : base (game, baseGame)
        {

        }
    }
}